I guess this is a safe place to admit I'm an old Lisper... I was surprised/heartened to hear it mentioned, but I'm left wondering, what exactly can be done with Lisp and Music? Are there any graphical tools or advanced visualizations, or is it all just a bunch of clever dynamic programming? Is it performant enough to run realtime, or is it endless cycles of edit-render-listen that can turn making music into a chore?<div>
<br><div>What's something "cool" and unique that could be done, or what are you all using it for/with?</div><div><br></div><div>One thing that would be useful is to use lispy language features, like continuations, to define "LFO" like property of sound manipulation. LFO's could then take on properties of fractals and other complicated, stateful computations, and not just waveforms.</div>
<div><br></div><div>The other thing that would be interesting is to explore the intersection between fractal self-similarities and rhythm/melody. Is music, and that which sounds musical "fractal" in nature, much like when we see something and instantly identify "tree" or "mountain" or "coastline" because of their fractal nature? Do we appreciate when music is more fractal, versus being a kind of latticework, infinite pattern, or just a random potpourri of sounds strung together for no purpose?</div>
<div><br></div><div>For example, I've noticed more people using the fractal-like sampling feature of overlaying a 1/2 speed and full speed and then mixing in double speed of the same cyclic source material. There's something about this that has interesting properties. (a lil live, noise&disaster filled experiment w/ this from a few years ago: <a href="http://nielsmayer.com/DJColtraneRexx_Frithyloop.mp3">http://nielsmayer.com/DJColtraneRexx_Frithyloop.mp3</a> ... to be edited down into sampler-fodder).</div>
<div><br></div><div>Niels<br><a href="http://nielsmayer.com" target="_blank">http://nielsmayer.com</a><br></div>
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