[Stk] Envelope initial state

Michael Bechard gothmagog at yahoo.com
Tue Feb 15 17:11:21 PST 2011


Here you go, let me know if you have problems.

Michael Bechard



----- Original Message ----
From: Gary Scavone <gary at ccrma.Stanford.EDU>
To: Michael Bechard <gothmagog at yahoo.com>
Sent: Mon, February 14, 2011 10:07:48 AM
Subject: Re: [Stk] Envelope initial state

Hi Michael,

I plan to put STK in soureforge starting with the next release.  The way things 
keep piling up on my desk, however, this likely won't happen for another 6 
months or so.  So, patch or diff files are fine.

Best,

--gary

On 2011-02-14, at 10:45 AM, Michael Bechard wrote:

> I'd be happy to make those updates. I tried to find the STK project on  
> Sourceforge, though, and I couldn't find it. Where's the code repo? Or  would 
> you like me to send you patch files?
> 
> Thanks,
> Michael
> 
> 
> ----- Original Message ----
> From: Gary Scavone <gary at ccrma.stanford.edu>
> To: Michael Bechard <gothmagog at yahoo.com>
> Sent: Sun, February 13, 2011 8:36:28 PM
> Subject: Re: [Stk] Envelope initial state
> 
> Hi Michael,
> 
> Thanks for the bug reports.  I won't have time to look closely at these issues 

> for a while but I'll eventually get to it.  Regarding the "ATTACK" vs. "DONE" 
> state, you have a good point, though the term "DONE" should probably be 
>replaced 
>
> with something more intuitive.
> 
> I'd be happy to see any updates you make.
> 
> Best,
> 
> --gary
> 
> On 2011-02-13, at 2:19 PM, Michael Bechard wrote:
> 
>> This isn't necessarily a bug, but it's messing up an algorithm of mine to find 
>
>> a 
>> 
>> free note and it doesn't seem to make much sense to me as is.
>> 
>> When an envelope is first instantiated, the state_ variable is set to ATTACK, 

>> which is odd because the envelope hasn't been triggered yet. If you keep your 

>> envelope instance around after the first keyOn/keyOff, thereafter an inactive 

>> envelope is noted by the state_ variable being DONE. I'm wondering why it was 

>> coded this way, and if it might be prudent to change the initial state to DONE 
>
> 
>> instead of ATTACK.
>> 
>> Thanks,
>> Michael Bechard
>> 
>> 
>> 
>> 
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