[PlanetCCRMA] Concerning Supercollider

Bernardo Barros bernardobarros2 at gmail.com
Mon Sep 27 13:17:29 PDT 2010


Just create a normal SynthDef with SoundIn.ar in it. o will be your
first input channel.
I don't have examples for guitar, but you can ask on the sc-user list.

{SoundIn.ar([0, 1]}.play

will play your first and second input.



2010/9/27 William Blackburn <bill_- at hotmail.com>:
> Hello again.
>
> I have a question about Supercollider.  Has anyone tried using Supercollider
> as an effects processor for a guitar or other instrument.  I think that it
> is possible but I need a short tutorial to get started.  How do I route my
> guitar into SuperCollider?
>
>> From: planetccrma-request at ccrma.Stanford.EDU
>> Subject: PlanetCCRMA Digest, Vol 31, Issue 29
>> To: planetccrma at ccrma.Stanford.EDU
>> Date: Mon, 27 Sep 2010 12:00:02 -0700
>>
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>> Today's Topics:
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>> 1. Re: Concerning Freqtweak (Niels Mayer)
>>
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>> ----------------------------------------------------------------------
>>
>> Message: 1
>> Date: Sun, 26 Sep 2010 15:00:01 -0700
>> From: Niels Mayer <nielsmayer at gmail.com>
>> Subject: Re: [PlanetCCRMA] Concerning Freqtweak
>> To: William Blackburn <bill_- at hotmail.com>
>> Cc: planetccrma at ccrma.Stanford.EDU
>> Message-ID:
>> <AANLkTim7i0J0xeT6srsgdrmrgx8_Hfb8kV6W5PNXHfNd at mail.gmail.com>
>> Content-Type: text/plain; charset=UTF-8
>>
>> FreqTweak seems to have gone missing from CCRMA at least for f12:
>>
>> http://www-ccrma.stanford.edu/planetccrma/software/soundapps.html#freqtweak
>>
>> Regarding GPU as low-cost sound co-processor:
>>
>> http://ccrma-mail.stanford.edu/pipermail/planetccrma/2010-April/016668.html
>>
>> Niels
>> http://nielsmayer.com
>>
>>
>>
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>> End of PlanetCCRMA Digest, Vol 31, Issue 29
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